🐵 Mount And Blade 2 Trade Guide
A subreddit and community for the Mount & Blade series, created by TaleWorlds Entertainment. Members Online My random meme on every Warband Mod/DLC/Spinoff No.7: Gekokujo
A simple, easy-to-use checklist made on Google Sheets. You can checkmark: Main Quests, Side Quests, Passives, Books, Formulas, and Diagrams. There is also a calculator to see which ending you got.
The Silk Road: Trading, Workshop, and Goods. Supply and Demand are the tools of the Merchant King. Better understanding these in Bannerlord will help you become the next Musa of Mali. This guide will present an overview of resource flow in Mount and Blade Bannerlord 2 as of early access release.
Mount and Blade 2: Bannerlord, easy trade route for early game, e1.8.1. This method is currently outdated in the newest version of the game. however you can
Mount&Blade/Skills. Skills are divided into three categories: personal, party, and leadership skills. All skills range from level 0-10 (although for party skills, the effective level can exceed this with bonuses). Skills can be improved by spending skill points. Some skill points are given during character creation, one skill point is earned
This guide will present an overview of resource flow in Mount and Blade Bannerlord 2 as of early access release. It will also go into how to use this to trade using your party, with a focus on early to mid game, and the implications this has on building workshops and caravans.
Donate premium membership. Description: Allows unlimited smithing in the smithy without stamina cap. Stamina is locked to 10k. There is a version for both versions the actual e1.7.1 and the beta e1.7.2 of the game. Remeber to like this mod. Button is at the top. Instalation:
After an arduous and hard-fought campaign, I bring you the most valuable treasure of all: KNOWLEDGE On how to become the Greatest Merchant to ever walk ac
Mount & Blade II: Bannerlord’s economy – Resources and trade goods As mentioned in our early-game gold-making guide , you’ll earn a lot of denars as the campaign opens up even without
Looking to fill your coffers quickly in Mount & Blade II: Bannerlord? Learn how to maximise your earnings with trade ca….
IMPORTANT : THIS GUIDE IS NOT FINISHED YET, the guide will be updated soon Persistent Empires is an upcoming multiplayer mod for Mount & Blade II: Bannerlord. We intend to keep true to the basics of what Persistent World was, while expanding on it with lack of Warband's limitations. We hope to create a medieval open world with :
I really think a cool and unique way to play this game would be to use a caravan instead of a warband and be a merchant instead of a warlord. Slowly rising up from a lowly goods peddler to a trade empire with enterprises in every major city is definitely a goal that would be tons of fun. I've been trying to play this kind of character recently
Fencing Stolen Goods in Town is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver has a large amount of illegal goods, but cannot sell them in-town as local merchants will almost certainly take notice. They want to sell the goods to the player at a discount, leaving the player to find markets for them elsewhere when they can. Accept the goods from the gang leader
Mill and Bakery Cost: 1500+50 weekly; 6 grain for 6 bread. Net: 120. Brewery Cost: 2500+50 weekly; 1 grain for 2 ale. Net: 160. Tannery Cost: 8000+50 weekly; 3 Leather for 3 leatherwork. Net: 250. Ironworks Cost: 3500+60 weekly; 2 iron for 2 tools. Net: 232. Wine Press Cost: 5000+60 weekly; 4 grapes for 2 wine.
Who came to Pendor after a series of unfortunate events (+2 to pathfinding and trading). With this setup you will have 9 Trade, 7 Inv Mang., and 5 pathfinding, which is all very helpful. You will be able to carry a lot of goods for cheap and with good party speed. Plus, you start with 6000 Denars, which is helpful for buying goods and starting
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mount and blade 2 trade guide